Muscle Wizard's Adventures
A Truly Magical FPS
Game Designer
Level Designer
Level Designer
Artist
![Muscle Wizard's Adventures](https://static.wixstatic.com/media/099799_a11e4585a32548e6858865192c5dbfedf002.jpg/v1/fill/w_600,h_338,enc_auto/file.jpeg 1x, https://static.wixstatic.com/media/099799_a11e4585a32548e6858865192c5dbfedf002.jpg/v1/fill/w_1200,h_675,enc_auto/file.jpeg 2x, https://static.wixstatic.com/media/099799_a11e4585a32548e6858865192c5dbfedf002.jpg/v1/fill/w_1800,h_1013,enc_auto/file.jpeg 3x)
Muscle Wizard's Adventures
Summary
Your teleportation experiment has gone wrong again… this time leaving you stranded in the last place you’d ever want to be. It’s time to use magic and muscles.
A first person fantasy RPG that uses magic instead of modern weaponry.
Level Design
Creative Guidelines:
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We wanted the game to be fast-paced and fun ;
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We wanted the player to eventually use all of their abilities ;
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We wanted to make sure the player understands the visual language of the game by using recurring references ;
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We wanted to reward exploration.
![Rough Design Sketch](https://static.wixstatic.com/media/099799_20c7cf43c45941d4b67def62972589f7~mv2_d_1536_1633_s_2.jpg/v1/fill/w_980,h_1042,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_20c7cf43c45941d4b67def62972589f7~mv2_d_1536_1633_s_2.jpg)
![MWA_Level_Concept_Stage2](https://static.wixstatic.com/media/099799_bada7f4a92ac4e95bd4945eedd8665f7~mv2.png/v1/fill/w_900,h_900,al_c,q_90,enc_avif,quality_auto/099799_bada7f4a92ac4e95bd4945eedd8665f7~mv2.png)
![Level Design Final_w/Legend](https://static.wixstatic.com/media/099799_3cf731a583e648efbacbee4fdcb96570~mv2_d_2400_3120_s_4_2.png/v1/fill/w_980,h_1274,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_3cf731a583e648efbacbee4fdcb96570~mv2_d_2400_3120_s_4_2.png)
![Rough Design Sketch](https://static.wixstatic.com/media/099799_20c7cf43c45941d4b67def62972589f7~mv2_d_1536_1633_s_2.jpg/v1/fill/w_980,h_1042,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_20c7cf43c45941d4b67def62972589f7~mv2_d_1536_1633_s_2.jpg)
![MWA_Level_Concept_Stage2](https://static.wixstatic.com/media/099799_bada7f4a92ac4e95bd4945eedd8665f7~mv2.png/v1/fill/w_900,h_900,al_c,q_90,enc_avif,quality_auto/099799_bada7f4a92ac4e95bd4945eedd8665f7~mv2.png)
![Level Design Final_w/Legend](https://static.wixstatic.com/media/099799_3cf731a583e648efbacbee4fdcb96570~mv2_d_2400_3120_s_4_2.png/v1/fill/w_980,h_1274,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_3cf731a583e648efbacbee4fdcb96570~mv2_d_2400_3120_s_4_2.png)
UI Concept Design
The player will has two main abilities that they will acquire per hand. The UI is created in a ven-diagram shape to highlight which abilities are currently active, and what new spell is created when they are combined (shown in the middle section).
The slim crescents bordering the ven-diagram hold the currently inactive spells. The player can easily switch between them using the player controls. Each spell has its own ammo-gauge incorporated into the slots, the darker portion depicting how full it is.
![](https://static.wixstatic.com/media/099799_e305da7a05614f82b5d12c87e6a11c05~mv2.png/v1/fill/w_600,h_400,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_e305da7a05614f82b5d12c87e6a11c05~mv2.png)
![](https://static.wixstatic.com/media/099799_526106ae0b01483d9e22d28e2f70a4c8~mv2.png/v1/fill/w_599,h_274,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_526106ae0b01483d9e22d28e2f70a4c8~mv2.png)
Enemy Artwork
![Fomorian Fullbody](https://static.wixstatic.com/media/099799_00a66752a8544381b12eb8ef432de400~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_00a66752a8544381b12eb8ef432de400~mv2.png)
![Sprite Fullbody](https://static.wixstatic.com/media/099799_71de9c9961104c8d942832711255681c~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_71de9c9961104c8d942832711255681c~mv2.png)
![Dryad Front](https://static.wixstatic.com/media/099799_849cd56971044ff597e97aaad4b52809~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_849cd56971044ff597e97aaad4b52809~mv2.png)
![Banshee Animation Transparent half size](https://static.wixstatic.com/media/099799_df53e87db7fc4b4b8f7f6c28016f6a19~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_df53e87db7fc4b4b8f7f6c28016f6a19~mv2.png)
![Full-Counter](https://static.wixstatic.com/media/099799_9eaa67b4acf541f2a60e6fb8fe826d87~mv2_d_1400_1600_s_2.png/v1/fill/w_980,h_1120,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_9eaa67b4acf541f2a60e6fb8fe826d87~mv2_d_1400_1600_s_2.png)
![Tree Ent Painted](https://static.wixstatic.com/media/099799_946ce5709d8b4e69b02522410d6f9ec7~mv2_d_1400_2200_s_2.png/v1/fill/w_980,h_1540,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_946ce5709d8b4e69b02522410d6f9ec7~mv2_d_1400_2200_s_2.png)
![Phase Spider](https://static.wixstatic.com/media/099799_a1c07d24594645648f56863a00723867~mv2.png/v1/fill/w_980,h_539,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_a1c07d24594645648f56863a00723867~mv2.png)
![Fomorian Fullbody](https://static.wixstatic.com/media/099799_00a66752a8544381b12eb8ef432de400~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_00a66752a8544381b12eb8ef432de400~mv2.png)
![Sprite Fullbody](https://static.wixstatic.com/media/099799_71de9c9961104c8d942832711255681c~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_71de9c9961104c8d942832711255681c~mv2.png)
![Dryad Front](https://static.wixstatic.com/media/099799_849cd56971044ff597e97aaad4b52809~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_849cd56971044ff597e97aaad4b52809~mv2.png)
![Banshee Animation Transparent half size](https://static.wixstatic.com/media/099799_df53e87db7fc4b4b8f7f6c28016f6a19~mv2.png/v1/fill/w_980,h_1782,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_df53e87db7fc4b4b8f7f6c28016f6a19~mv2.png)
![Full-Counter](https://static.wixstatic.com/media/099799_9eaa67b4acf541f2a60e6fb8fe826d87~mv2_d_1400_1600_s_2.png/v1/fill/w_980,h_1120,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_9eaa67b4acf541f2a60e6fb8fe826d87~mv2_d_1400_1600_s_2.png)
![Tree Ent Painted](https://static.wixstatic.com/media/099799_946ce5709d8b4e69b02522410d6f9ec7~mv2_d_1400_2200_s_2.png/v1/fill/w_980,h_1540,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_946ce5709d8b4e69b02522410d6f9ec7~mv2_d_1400_2200_s_2.png)
![Phase Spider](https://static.wixstatic.com/media/099799_a1c07d24594645648f56863a00723867~mv2.png/v1/fill/w_980,h_539,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/099799_a1c07d24594645648f56863a00723867~mv2.png)
We used a mixture of 3D assets and 2D assets to create the game's aesthetic. Inspired by games of old such as DOOM and Duke Nukem, the enemies were created to be rigged and animated as 2D billboards. I designed and painted all the enemies, the wizard's arms, and the main menu.